Devious deviser of story and the scripts to yarn a tapestry of events; the spinner of tales the tailor of spins.
He juggles to the left, he juggles to the right, and somehow, it all stays up in the air.
Artwork slides to and fro, in and out, color and drama and voice and sound; it all comes together here.
Higher and higher, up out and around; never has a more beautiful spire sprung forth but from Finial's hands.
Carpentry and upholstery, cabinet and drape, cushion and plank; Lynx builds the things that makes living places livable.
Returned from the high seas, ready to churn out vast quantities of yummy eye candy, jam packed with tasty morsels of gameplay.
Warm and mysterious, elegant and British; Saturnine lends his voice to Dante, the player character, and perhaps soon more.
He has more than skeletons in his closet... or rather his wardrobe of brilliant creations; A pioneer of AI design.
Mad cinematographer, hacker of storyboards, and harsh quality control fiend; beware his full motion video!
A pillar here, a knife there, a guard, a pot, a bottle of wine, a window, a key, some loot and boot; you name it, she can build it, better than you thought.
Sexy yet serious, commanding but gentle; Wynne lends her voice to Sheam, and there's no telling who ... or what ... else.
If you're a master, step right up and give Anarchic Fox a hand. If you're a beginner but quick learner, then become Fox's apprentice in the ways of the mission scripting. In either case, he can't do it alone - we need your help as a full time team member.
We need a full time team member to lead up the audio front of the project, who will be responsible for composing original music for both in-game and the cinematics, sound effects, and processing the audio from the voice actors.
We are always in need of artists to hand or computer draw artwork for both the mission briefings and in-game notes artwork, such as the portraits in Gathering at the Inn.