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CoSaS is looking to expand its team in order to speed up the development proccess. We are looking for folks to fill the following roles. If you are seriously interested, please contact Digital Nightfall, Project Director.
We need at least three more 2D artists to work on the CoSaS briefings and cinematics. These artists must possess a finesse for rendering the human figure, clothing, and portraits (since most of the artwork for the briefings will be hand-drawn people over a retouched screenshot), in a very realistic "classical" style. Just watch the Thief briefings and see how people are drawn and you'll know exactly what we mean.
We don't need to explain what this is. Most of the CoSaS textures are, and need to be, made from photos rather then from scratch. We require an outstanding level of quality from our custom textures, so don't apply unless you plan to deliver.
We need a few folks who know good and well how to create and skin original 3D objects and insert them into dromed.
We're trying to speed things up, so we want our gurus to concentrate on where their skill is most needed. This means that folks like Mokkis and Finial are working on architecture, and folks like Totality, Sleepy, and Thumper are working on the scripts. This leaves things like room brushing and EAX settings, tedious trivial tasks, up in the air. We're looking for dedicated and meticulous folks to come on board and help us out with the grunt work so our masters can weave their magic. If you don't mind grunt work and don't care who's map you're working on, then we need you!
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