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<title>An Introduction to Mission X</title>
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<p class=3DMsoNormal><span style=3D'font-size:14.0pt;font-family:"Copperpla=
te Gothic Bold";
color:teal'>Circle of Stone and Shadow 2: <st1:place w:st=3D"on"><st1:City =
w:st=3D"on">Mission</st1:City></st1:place>
X ~ Walkthrough<o:p></o:p></span></p>

<p class=3DMsoNormal><span class=3DGramE><span style=3D'font-size:10.0pt;fo=
nt-family:
"Copperplate Gothic Bold";color:teal'>by</span></span><span style=3D'font-s=
ize:
10.0pt;font-family:"Copperplate Gothic Bold";color:teal'> Pavlovscat<span
style=3D'mso-spacerun:yes'>&nbsp; </span></span><span style=3D'font-size:10=
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src=3D"MXWalkthrough_files/image003.jpg" v:shapes=3D"_x0000_i1025"><![endif=
]></span><span
style=3D'font-size:10.0pt;font-family:"Copperplate Gothic Bold";color:teal'=
>10/02/2008<o:p></o:p></span></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'><o:p>&nbsp;</=
o:p></b></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'><span
style=3D'font-size:11.0pt;font-family:"Century Gothic"'>An Introduction to
Playing <st1:City w:st=3D"on"><st1:place w:st=3D"on">Mission</st1:place></s=
t1:City>
X<o:p></o:p></span></b></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>Mission
X gives you many options for completing the mission successfully which made=
 it
difficult to do a traditional walkthrough from start to finish. This
walkthrough will guide you through completing the various objectives, both
required and optional. Because Mission X is based around team interaction,
there will be some times when you are waiting for your team members to comp=
lete
their tasks. During these times, you are free to explore the Ivory Rose, lo=
ot,
and/or work on your optional secondary objectives. This walkthrough is desi=
gned
so that you will be able to work on each section independently or while
completing other objectives. It is your choice. There is no loot objective
though there is plenty of loot to be found. Because of that, loot locations
will not be detailed in this walkthrough. However, there is a detailed loot
list available which is organized by floors and rooms to work with this
walkthrough.<o:p></o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>Mission
X utilizes captioning for all agents&#8217; spoken lines. It is important to
pay attention to what the members of your team say, so this helps if you ar=
e in
a noisy area when someone else is speaking. The captions are color-coded by
speaker to help with clarity. Mission X also utilizes the Key Ring feature =
used
previously in CoSaS1: Gathering at the <st1:place w:st=3D"on">Inn</st1:plac=
e>.
When you take a key, it will be identified on your Key Notes page. The name
will appear briefly at the top of the playing screen when you get the key.<=
span
style=3D'mso-spacerun:yes'>&nbsp; </span>If you try and fail to pickpocket =
a key,
the name of the key will also appear briefly on screen though not on the No=
tes
page until you actually acquire the key.<o:p></o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>Once
you&#8217;ve loaded the mission, familiarize yourself with the auto-map. Se=
lect
the map and scroll through the pages. You have important information about =
the
mission, your team members and instructions for using your gear, especially
your lock picks which are not the traditional ones and work a bit different=
ly.
You should thoroughly read all your mission notes. As the mission progresse=
s,
notes will be written in your mission notes and accessed through the Map ke=
y.
You will hear the sound of writing as Dante scribbles a note to himself whi=
ch
will appear on the map pages or in inventory. So, if you hear scribbling,
you&#8217;ve found or heard something important. Also, it is important to m=
ake
sure auto-equip is turned on, otherwise you may miss masks or other importa=
nt
things because they don&#8217;t move to the top of your inventory.<o:p></o:=
p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>Anarchic
Fox summed up the differences in the structure of Mission X as compared to
other FMs: <o:p></o:p></span></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><i style=3D'mso-bidi-font-s=
tyle:normal'><span
style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Actually, there is a
subtle point about the mission's structure that is easy to miss. MX has sev=
eral
central &quot;hub&quot; areas connecting to many locations, most notably the
Mahogany Hall (spanning the top three stories)... but unlike many missions,
where you use a convenient central hub as a place to stage forays into
dangerous locations at the edges, in MX the hubs are the most dangerous pla=
ces
in the level. They're convenient for the AI too! In MX the peripheral areas=
 of
the map tend to be the safest, and if you adopt the strategy of keeping to =
them
(with the help of the vent key), while traversing the central areas only wh=
en
forced, you'll find that you'll rarely have to deal with more than one AI a=
t a
time. <o:p></o:p></span></i></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><i style=3D'mso-bidi-font-s=
tyle:normal'><span
style=3D'font-size:11.0pt;font-family:"Century Gothic"'><span
style=3D'mso-spacerun:yes'>&nbsp; </span><o:p></o:p></span></i></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><i style=3D'mso-bidi-font-s=
tyle:normal'><span
style=3D'font-size:11.0pt;font-family:"Century Gothic"'><span
style=3D'mso-spacerun:yes'>&nbsp;</span>Of course, once you get the <span
class=3DSpellE>lightswitch</span> key, you have the run of the place.<o:p><=
/o:p></span></i></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>I
couldn&#8217;t have said it any better. Keeping this in mind will make play=
ing <st1:place
w:st=3D"on">Mission</st1:place> X much less confrontational.<o:p></o:p></sp=
an></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'><span
style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Why It&#8217;s Call=
ed
Impossible<o:p></o:p></span></b></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>There
are three difficulty levels: Expert, Professional and Impossible. The most
immediate difference you will notice is the number of health shields: Exper=
t -
10, Professional - 8, Impossible - 6.<span style=3D'mso-spacerun:yes'>&nbsp;
</span>There is one less Dagger KO Drops bottle in your starting gear on
Impossible. The gear you will find during the mission changes between all
difficulties. There also will be more AI on harder difficulties. The biggest
difference is probably the light switch key which does not exist on Impossi=
ble.
As the mission progresses, you will find various clues and have the opportu=
nity
to ask questions of your team members. On Expert all information is written=
 on
your notes pages, indicated by the appearance of the quill pen (Last Note
selector) in your inventory and the sound of writing. Also, your team membe=
rs
will be mostly helpful in their answers. On Professional, you get less help=
ful
answers and fewer notes are written down for you. On Impossible, your teamm=
ates
are not especially helpful, and you will have to figure out most things on =
your
own. This mission is designed to be harder than the average mission, so be
ready for an extreme challenge if you choose Impossible the first time arou=
nd.<o:p></o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'><span
style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Pav&#8217;s Playing=
 Tips
for Maximum Fun &amp; Enjoyment<o:p></o:p></span></b></p>

<ul style=3D'margin-top:0in' type=3Ddisc>
 <li class=3DMsoNormal style=3D'mso-list:l3 level1 lfo1;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Save often, an=
d not
     just <span class=3DSpellE>quicksaves</span>. Make a good hard save eve=
ry
     time you complete a major task. I typically use around 9 slots for hard
     saves.<o:p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l3 level1 lfo1;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Turn on auto-e=
quip.
     Go to the options menu, select GAME and make sure it is on. This will =
make
     playing much smoother and make it easier to know when you&#8217;ve fou=
nd something
     important.<o:p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l3 level1 lfo1;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Ring the front=
 desk
     bell. Wait for the clerk to finish speaking, and then ring it again.
     Repeat. Repeat. Repeat. Repeat and listen closely.<o:p></o:p></span></=
li>
 <li class=3DMsoNormal style=3D'mso-list:l3 level1 lfo1;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Looting is fun=
 when
     the victims think you&#8217;re one of them.<o:p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l3 level1 lfo1;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>See those guys=
 in
     black? Whack every one of them. They run for the alarm buttons at the
     slightest disturbance.<o:p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l3 level1 lfo1;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Yellow light
     switches are <span class=3DSpellE>pickable</span>. Blue ones are not.<=
o:p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l3 level1 lfo1;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>All the victro=
las
     can be turned off if you are having trouble hearing things.<o:p></o:p>=
</span></li>
 <li class=3DMsoNormal style=3D'mso-list:l3 level1 lfo1;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Leave a vine a=
rrow hanging
     on the rafter above the Mahogany Hall balcony. This is a fast and easy=
 way
     to go between floors. <o:p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l3 level1 lfo1;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>When on the th=
ird
     floor, be sure to stop and listen at the door of Room 303.<o:p></o:p><=
/span></li>
 <li class=3DMsoNormal style=3D'mso-list:l3 level1 lfo1;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Someone should=
 tell
     Mr. Gibbons that Fish do not belong in Accounting!<o:p></o:p></span></=
li>
 <li class=3DMsoNormal style=3D'mso-list:l3 level1 lfo1;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>The sap works =
only
     on guards with chain mail cowls and other non-guard AI. It will only a=
nger
     guards with helmets.<o:p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l3 level1 lfo1;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Check the kitc=
hen areas
     for arrows.<o:p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l3 level1 lfo1;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Check the bath=
rooms
     and sub-basement for water arrows.<o:p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l3 level1 lfo1;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Check the upper
     vents for gas arrows.<o:p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l3 level1 lfo1;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Check lockers =
for
     loot and equipment.<o:p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l3 level1 lfo1;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>There is an ex=
tra
     vine arrow in the HR office.<o:p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l3 level1 lfo1;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Vine arrows wi=
ll
     attach to metal grates and other textured surfaces as well as to wood.=
<o:p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l3 level1 lfo1;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Most electric =
lights
     can be extinguished with two water arrows.<o:p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l3 level1 lfo1;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Dust bombs
     aren&#8217;t just for marking doors and keypads.<o:p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l3 level1 lfo1;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Remember you c=
an
     break down wooden doors, but it&#8217;s noisy.<o:p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l3 level1 lfo1;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>If you are stu=
ck,
     take a break, look at the maps and think about it. Try another approac=
h.
     Mission X is not linear. There are multiple ways to get just about
     anywhere.<o:p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l3 level1 lfo1;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>If you do not =
accept
     Rubber&#8217;s chores, then you will not be able to complete all Optio=
nal
     Objectives. It will also be much harder to explore the entire Ivory Ro=
se.<o:p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l3 level1 lfo1;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Do not knock o=
ut
     Sgt. Dendrington. He is Raputo&#8217;s man in the red and silver unifo=
rm patrolling
     the hall outside the Monarch Suite. You will need him later!<o:p></o:p=
></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l3 level1 lfo1;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>If any AI wear=
ing a
     purse leaves the map before you pick his pocket, the amount of that lo=
ot
     is subtracted from the total.<o:p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l3 level1 lfo1;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>There is no De=
wdrop,
     but there is Lil <span class=3DSpellE>Milly</span>. See if you can fig=
ure
     out what to do with her.<o:p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l3 level1 lfo1;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Read everythin=
g and
     listen to the team.<o:p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l3 level1 lfo1;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>The speed at w=
hich
     you finish your various tasks will affect the ending conversation of t=
he
     mission. If the team doesn&#8217;t mention your agent name at the end,
     then you can do better! Try again!<o:p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l3 level1 lfo1;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Can you finish=
 the
     mission with ZERO loot? You don&#8217;t get an award for it, but
     it&#8217;s not that easy.<o:p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l3 level1 lfo1;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Have fun!!!<o:=
p></o:p></span></li>
</ul>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'><span
style=3D'font-size:11.0pt;font-family:"Century Gothic"'>What Do All Those C=
olors
Mean?<o:p></o:p></span></b></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic";
color:red'>Alternate paths &#8211; Red text will direct you for alternate
paths, optional tasks and tell you to skip ahead in the walkthrough when you
either do that portion at another time or don&#8217;t do it at all.<o:p></o=
:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic";
background:yellow;mso-highlight:yellow'>Impossible Difficulty &#8211; The
yellow highlighted text alerts you to major differences in game play or too=
ls that
apply only to the Impossible or Hard difficulty levels.</span><span
style=3D'font-size:11.0pt;font-family:"Century Gothic"'><o:p></o:p></span><=
/p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'><span
style=3D'font-size:11.0pt;font-family:"Century Gothic";color:#993366'>(Key =
Locations)</span></b><span
style=3D'font-size:11.0pt;font-family:"Century Gothic";color:#993366'> &#82=
11;
Keys are your friends! Introduce yourself to as many as possible.<o:p></o:p=
></span></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'><span
style=3D'font-size:11.0pt;font-family:"Century Gothic";color:#993366'>Key N=
ames</span></b><span
style=3D'font-size:11.0pt;font-family:"Century Gothic";color:#993366'> &#82=
11;
Reference to keys you may or may not have on your ring.<o:p></o:p></span></=
p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'><span
style=3D'font-size:11.0pt;font-family:"Century Gothic";color:green'>(Import=
ant Documents)</span></b><span
style=3D'font-size:11.0pt;font-family:"Century Gothic";color:green'> &#8211=
; Any
information to help Master Nightfall gain an advantage over his enemies sho=
uld
be copied.<o:p></o:p></span></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'><span
style=3D'font-size:11.0pt;font-family:"Century Gothic";color:#3366FF'>Impor=
tant
Stuff</span></b><span style=3D'font-size:11.0pt;font-family:"Century Gothic=
";
color:#3366FF'> &#8211; Copy kits, items, documents or information that will
help you complete your objectives.<o:p></o:p></span></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'><span
style=3D'font-size:11.0pt;font-family:"Century Gothic";color:#FF9900'>Rubbe=
r&#8217;s
Chores </span></b><span style=3D'font-size:11.0pt;font-family:"Century Goth=
ic";
color:#FF9900'>&#8211; Items you will need to complete Rubber&#8217;s list.=
<o:p></o:p></span></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'><span
style=3D'font-size:11.0pt;font-family:"Century Gothic";color:fuchsia'>Mistr=
ess
Hints</span></b><span style=3D'font-size:11.0pt;font-family:"Century Gothic=
";
color:fuchsia'> &#8211; These clues will help you identify the room where C=
loud
stashed his Mistress. There is a master list of hints in the &#8216;<span
class=3DGramE><b style=3D'mso-bidi-font-weight:normal'>Who&#8217;s</b></spa=
n><b
style=3D'mso-bidi-font-weight:normal'> Behind Door Number&#8230;&#8217; </b=
>section.</span><b
style=3D'mso-bidi-font-weight:normal'><span style=3D'font-size:11.0pt;font-=
family:
"Century Gothic"'><o:p></o:p></span></b></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic";
color:fuchsia'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'><i style=3D'm=
so-bidi-font-style:
normal'><span style=3D'font-size:13.0pt;font-family:"Century Gothic";color:=
red'>NOW
ON TO PLAY <st1:City w:st=3D"on"><st1:place w:st=3D"on">MISSION</st1:place>=
</st1:City>
X!!<o:p></o:p></span></i></b></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'><span
style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Noble Clothes Fit R=
ight
In&#8230;and They Are So Becoming!<o:p></o:p></span></b></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>You
begin the mission dressed as a noble, so you can wander freely outside and
throughout the first floor. You will see your clothing in inventory until y=
ou
don your gear. Go exploring before you get your gear. Pay a visit to the Fr=
ont
Desk clerk and ring her bell (and keep ringing it). Once you enter the hall=
 S
of the Front Lobby, you will trigger an important conversation in the Ivory
Hall between Mr. Cloud, Lord Raputo and Lady Antonette. One of your objecti=
ves
is not to disturb them, so do not enter the Ivory Hall until they have left=
 it.
If you do not care to listen to the entire conversation, you can enter the
Staff Only door to the S and walk around them through that hall.<o:p></o:p>=
</span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>Familiarize
yourself with the area, especially the Pearl Gambling Hall &amp; Bar. The b=
ar
area has a couple interesting things to read. You can find a key<span
style=3D'color:#339966'> </span><b style=3D'mso-bidi-font-weight:normal'><s=
pan
style=3D'color:#993366'>(Minister&#8217;s Suite1)</span></b> on one of the =
gaming
tables. When you are ready, your gear is located in the Men&#8217;s Restroo=
m in
the SW corner of the map. There is a guard patrolling this area wearing a
chain-mail cowl. Once you don your gear and the Communications Mask, all AI
will become hostile, so be careful if he is in or near the restroom when you
pick up your gear. Enter the &#8220;Out of Order&#8221; bathroom stall. Pic=
k up
your mask, clothing and dagger sitting on the toilet lid. The screen will go
dark briefly as you &#8220;change clothes&#8221;. Grab your satchel full of
gear. You now have your new lock picks, a sap (mini-blackjack), and other g=
ear.
You will find <b style=3D'mso-bidi-font-weight:normal'><span style=3D'color=
:#3366FF'>Copy
Kit 1</span></b>in your starting gear. You have arrows, but you must find a=
 bow
somewhere in the Ivory Rose before you can use them. Either find the patrol=
ling
guard and hit him with the sap or just avoid him. The guards with the
chain-mail cowls are the only ones that can be knocked out with the sap bec=
ause
they are not wearing helmets. The rest of the guards are immune. Now, find a
quiet place to stop. The S hall at the bottom of the steps has a nice dark =
area
which is also a good place to hide the guard&#8217;s body.<span
style=3D'mso-spacerun:yes'>&nbsp; </span>Now you are ready to use the
Communications Mask to contact Sheam.<o:p></o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'><span
style=3D'font-size:11.0pt;font-family:"Century Gothic"'>How to Use That Ugl=
y Mask
Thing on Your Face<o:p></o:p></span></b></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>Now
it is time to make your first major decision directing the course of the
mission. Scroll through your inventory and find the Mask. Select it. Listen=
 to
what Sheam says. She will ask if you understand how to use the Mask. You wi=
ll
need to respond by selecting the Mask in your inventory with the proper res=
ponse.
If you understand how the Mask works select &#8220;Yes.&#8221; If not, sele=
ct
&#8220;No, I don&#8217;t think so,&#8221; and the instruction page will com=
e on
screen. Review the instructions and return to the game. You will have sever=
al
chances to view the instructions until you either select &#8220;Yes,&#8221;=
 or
get the &#8220;I guess I&#8217;m just that stupid.&#8221; option that tells=
 you
the mission will end once you select it. You will be using the Mask through=
out
the mission, so make sure you understand how it works. You will see &#8220;=
1 of
2&#8221; and &#8220;2 of 2&#8221; when you have two answers from which to
choose. Otherwise, the mask will appear and you can select it to ask a ques=
tion
of your team mates. Most of the single masks are not required but will give=
 you
more information to help accomplish your tasks. These single masks will
disappear from your inventory if they become irrelevant because you&#8217;ve
completed the associated task.<o:p></o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>Once
you select the &#8220;Yes&#8221; Mask, Sheam will give you the option to pi=
ck
which task you want to complete, either turning off the power to the elevat=
or,
or shutting off the security cameras. Once Steel has picked up his gear and
reported in to Sheam, he will be assigned the other task. Once you have pic=
ked
your task, you cannot change your mind. While working on your task, you will
have various Masks available to ask your team members to provide more
information. You should use them. Now, select your Main Objective. If you c=
hose
to turn off the elevator power, go to <b style=3D'mso-bidi-font-weight:norm=
al'>Turning
<span class=3DGramE>Off</span> the Power to the Elevator without Electrocut=
ing
Yourself. </b>If you chose to disable the cameras, go to <b style=3D'mso-bi=
di-font-weight:
normal'>You are Smarter than Upgraded Old Hammerite Technology Cameras</b>.
Now, go find your bow. <o:p></o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'><span
style=3D'font-size:11.0pt;font-family:"Century Gothic"'>You Must Find a Bow=
<o:p></o:p></span></b></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>Detailed
instructions on finding a bow are given while completing both objectives, b=
ut
here are all the general locations for you adventurous souls:<o:p></o:p></s=
pan></p>

<ul style=3D'margin-top:0in' type=3Ddisc>
 <li class=3DMsoNormal style=3D'mso-list:l5 level1 lfo2;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>On Expert and
     Professional; Second Floor Office, Guard Barracks, Security, Old
     Stormcloud&#8217;s Clubhouse Lounge<o:p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l5 level1 lfo2;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>On Impossible;
     Security, Old Stormcloud&#8217;s Clubhouse Lounge (Yes, there are only=
 2
     on Impossible!)<o:p></o:p></span></li>
</ul>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'><span
style=3D'font-size:11.0pt;font-family:"Century Gothic"'><o:p>&nbsp;</o:p></=
span></b></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'><span
style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Turning Off the Pow=
er to
the Elevator without Electrocuting Yourself<o:p></o:p></span></b></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>The
first thing you will need to do is find the Foreman&#8217;s Office. Startin=
g in
the S hall, follow it W until you are back to the hall between the Front Lo=
bby
and the Ivory Hall. On the N side of that hall is a locked Staff Only door.
Pick the lock and enter the staff area. There is a female staff member
patrolling the area. Pick her key<span style=3D'color:red'> </span><b
style=3D'mso-bidi-font-weight:normal'><span style=3D'color:#993366'>(Casino=
 Service
1)</span></b> and sap her. You can stash her body in the Staff Locker Room.
Read the note in there.<span style=3D'mso-spacerun:yes'>&nbsp;
</span>Hmm&#8230;you should have the Minister&#8217;s Suite key already. Ch=
eck
the lockers. Go N to the intersection in the hall and head W. The W door le=
ads
to the Front Desk area. You can grab a key <b style=3D'mso-bidi-font-weight=
:normal'><span
style=3D'color:#993366'>(Arbitration Room 2)</span></b> from the board. You=
 will
also find a <b style=3D'mso-bidi-font-weight:normal'><span style=3D'color:#=
3366FF'>Step
Stool</span></b> in Julie&#8217;s mailbox. Take it and head back to the sta=
ff
hall. The door to the SE is the foreman&#8217;s bed room. You will find a <b
style=3D'mso-bidi-font-weight:normal'><span style=3D'color:#3366FF'>Speed P=
otion</span></b>
in the cabinet. You will need the stool to access the loot. Go back to the
Front Desk area. Pick the yellow light switch W of the window to turn off t=
he
lights in the Staff Area. Read the hotel register on the Front Desk for <b
style=3D'mso-bidi-font-weight:normal'><span style=3D'color:fuchsia'>Mistres=
s Hint 1</span></b>.Through
the W door is the Foreman&#8217;s Office and the Front Desk clerk. Sap her =
and
check the floor next to the couch. Rubber has left you a key <b
style=3D'mso-bidi-font-weight:normal'><span style=3D'color:#993366'>(Baseme=
nt 1)</span></b>
and a bottle of <b style=3D'mso-bidi-font-weight:normal'><span style=3D'col=
or:#3366FF'>Dagger
KO Drops</span></b>. You will also find <b style=3D'mso-bidi-font-weight:no=
rmal'><span
style=3D'color:#3366FF'>Copy Kit 2</span></b> on a desk. Go N to the Storage
Area.<span style=3D'mso-spacerun:yes'>&nbsp; </span>Another female staff me=
mber
patrols through the Kitchen, Storage Area and Orchid Dining Hall. Pick her =
key <b
style=3D'mso-bidi-font-weight:normal'><span style=3D'color:#993366'>(Casino=
 Service
2)</span></b><span style=3D'color:red'> </span>and sap her. Go back E of the
Storage Area to the Kitchen. Check the freezer for gear and the counter for=
 a <b
style=3D'mso-bidi-font-weight:normal'><span style=3D'color:#3366FF'>Health =
Potion</span></b>
<span style=3D'background:yellow;mso-highlight:yellow'>(Expert only)</span>=
 and
read the note. Go W through the Storage Area to the N open area where you w=
ill
see a toolbox. Pick up the <b style=3D'mso-bidi-font-weight:normal'><span
style=3D'color:#3366FF'>Wiring Diagram</span></b> and unlock the box with t=
he <b
style=3D'mso-bidi-font-weight:normal'><span style=3D'color:#993366'>Basemen=
t</span></b>
key and get a <b style=3D'mso-bidi-font-weight:normal'><span style=3D'color=
:#3366FF'>Bad
Fuse</span></b>. <o:p></o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>The
S window in the Storage Area leads to the Basement as does the W door in the
Foreman&#8217;s Office. Both unlock with the <b style=3D'mso-bidi-font-weig=
ht:
normal'><span style=3D'color:#993366'>Basement</span></b> key, so you can c=
hoose
either way. If you choose the door, then go down the stairs and through the=
 W
door into the hall. Hide in the S end of the hall. There are two patrolling
guards with helmets. This is the perfect time to try out the Dagger KO Drop=
s.
Select them then use the bottle. The number of <st1:place w:st=3D"on">KOs</=
st1:place>
is cumulative so you can use them all at once if you want. Select the dagger
and stab each guard once. Unlock the Wine Cellar door to the SW and put the
bodies in there. The second room has a key <b style=3D'mso-bidi-font-weight=
:normal'><span
style=3D'color:#993366'>(Hotel Service 1)</span></b> on the floor behind the
storage chest. Back out to the hall to pick the metal door to the NW and en=
ter
the Electric Utility Room. Pick the other door and loot the Barracks. You w=
ill
find a key <b style=3D'mso-bidi-font-weight:normal'><span style=3D'color:#9=
93366'>(Basement
2)</span></b> and <b style=3D'mso-bidi-font-weight:normal'><span
style=3D'color:fuchsia'>Mistress Hint 2</span></b>. On Expert and Professio=
nal,
you will find your<span style=3D'color:#3366FF'> <b style=3D'mso-bidi-font-=
weight:
normal'>Bow</b></span>. Put out the torches in the hall. <span
style=3D'background:yellow;mso-highlight:yellow'>If you are playing on
Impossible, you will not be able to extinguish the torches, but will have to
sneak around them.</span><o:p></o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>Head
back to the Electric Utility Room. The <i style=3D'mso-bidi-font-style:norm=
al'>second
switch from the left</i> controls the elevator. Flip it. Now run to the
hallway, open the right hand power box and remove the fuse. Replace it with=
 the
<b style=3D'mso-bidi-font-weight:normal'><span style=3D'color:#3366FF'>Bad =
Fuse</span></b><span
style=3D'color:blue'> </span>you found in the Storage Room toolbox. Pomok w=
ill
turn the switch back on and blow the lights in the Basement. You can now se=
lect
the &#8220;Success&#8221; mask. If you choose the wrong switch, you will ha=
ve a
chance to try the other one. Keep in mind that the more times you flip a
switch, the more guards will come out from the Security Area. If you decide=
 to
use KO drops on them all, this can be an advantage. If you flip too many
levers, the alarm will sound, and you fail the mission.<o:p></o:p></span></=
p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>Once
the Basement is dark, go to the double doors W of the fuse boxes. Through h=
ere
is the Vault and Security Office. <span style=3D'background:yellow;mso-high=
light:
yellow'>If you are playing on Impossible, your <b style=3D'mso-bidi-font-we=
ight:
normal'><span style=3D'color:#3366FF'>Bow</span></b> is in the Security are=
a.</span>
Sneak in and copy <b style=3D'mso-bidi-font-weight:normal'><span
style=3D'color:#339966'>Important Document 1(Mechanist Plans)</span></b> an=
d grab
some loot. If Steel has already disabled the cameras, go to the Storage Roo=
m to
get Steel&#8217;s spare gear.<span style=3D'mso-spacerun:yes'>&nbsp; </span=
>If he
hasn&#8217;t, you can explore bit or wait for him. He will leave you a key<=
span
style=3D'color:#993366'> <b style=3D'mso-bidi-font-weight:normal'>(Vents)</=
b></span>,
the <b style=3D'mso-bidi-font-weight:normal'><span style=3D'color:#3366FF'>=
Vent Map</span></b>
and some gear once he has disabled the cameras. Look for a note under a des=
k in
the Storage Room and read it. Frob the desk and the armoire behind it and
unblock an entrance to the vent system. Climb up the ladder for the key and
Steel&#8217;s gear.<o:p></o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'><span
style=3D'font-size:11.0pt;font-family:"Century Gothic"'>You are Smarter than
Upgraded Old Hammerite Technology Cameras<o:p></o:p></span></b></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>You
will need to find the gear that Rubber left in the second floor Utility
Room.<span style=3D'mso-spacerun:yes'>&nbsp; </span>Go up the square stairc=
ase in
the NW to the second floor. Enter the doors and go into the first door on y=
our
right. Take your gear which includes a key<span style=3D'color:#993366'> <b
style=3D'mso-bidi-font-weight:normal'>(Vents)</b></span>, vine arrows and a=
 <b
style=3D'mso-bidi-font-weight:normal'><span style=3D'color:#3366FF'>Vent Ma=
p</span></b>.
On Expert, Rubber will suggest the entrance to the vents in the second floo=
r Public
Bath. You <i style=3D'mso-bidi-font-style:normal'>could</i> sneak down the =
hall
to the bath, but there is an easier way. Go back downstairs to the Storage
Room. Look for a note under a desk. Frob the desk and the armoire behind it=
 and
unblock an entrance to the vent system. Entering the vents from here is eas=
y.
It is also the easiest way to get your bow on all difficulties. <o:p></o:p>=
</span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>Climb
the ladder, open the vent and follow that duct N. Once you get to the ladde=
r,
climb down one level. Follow that vent (S-E-S-E) until you reach another
ladder. Climb up to the second platform and open the vent at the E end.<span
style=3D'mso-spacerun:yes'>&nbsp; </span>Carefully drop down into Old
Stormcloud&#8217;s Clubhouse Lounge.<span style=3D'mso-spacerun:yes'>&nbsp;
</span>Take <b style=3D'mso-bidi-font-weight:normal'><span style=3D'color:#=
3366FF'>Old
Stormcloud&#8217;s Bow</span></b><span style=3D'color:#3366FF'> </span>from=
 above
the fireplace. Shoot a vine arrow into the vent and climb back into the ven=
t.
Don&#8217;t forget to take your vine arrow with you. Go back to the ladder =
and
go all the way back down, go back through the vent where you entered (W-N-W=
-N)
back to the first ladder. Take that ladder all the way down to the water le=
vel.
Check for arrows. Head E through another vent then S and climb that ladder.=
 Go
S, and you will be right above the camera room.<o:p></o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>Sheam
will now give you further instructions, and you will find an amusing note f=
rom
the head of security. Open both vents and lean forward to shoot a moss arrow
onto the floor. Now shoot a vine arrow into the grate above and carefully
descend until you see two buttons and two lights.<o:p></o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>Use
the buttons to synchronize the timing of the cameras by pressing one button
twice and the other button once as quickly as possible. This will give you =
15
seconds at the keypad. Go almost to the bottom of the vine and throw a dust
bomb at the keypad.<span style=3D'mso-spacerun:yes'>&nbsp; </span>Dust will=
 be
stuck on four keys:<span style=3D'mso-spacerun:yes'>&nbsp; </span>3, 6, 7, =
0. <span
class=3DGramE>The</span> code is a combination of these four numbers. On Ex=
pert
and Professional, Rubber will give you part of the combination. On Impossib=
le,
you will not get any numbers. The combination is 3760. You should be able to
jump down and enter the combination within 15 seconds. You will hear a bell,
and the success mask will appear. Select the &#8220;Success&#8221; mask.<sp=
an
style=3D'mso-tab-count:1'>&nbsp;&nbsp; </span><o:p></o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>If
Steel has not cut the power to the elevators yet, you can either wait there=
 for
him to finish or arrow up to follow the other vent to explore the
Mechanic&#8217;s hideaway for <b style=3D'mso-bidi-font-weight:normal'><span
style=3D'color:#3366FF'>Camera Schematics</span></b> and <b style=3D'mso-bi=
di-font-weight:
normal'><span style=3D'color:fuchsia'>Mistress Hint 5</span></b>. Head back=
 to
the camera room and wait for Steel to finish.<o:p></o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>After
Steel blows the lights in the basement the guards will be running around so=
 you
can sneak out of the camera room into the darkness. You will find <b
style=3D'mso-bidi-font-weight:normal'><span style=3D'color:green'>Important=
 Document
1 (Mechanist Plans)</span></b><span style=3D'color:#339966'> </span>and some
loot. Sneak out of the door and head through the double doors. Go into the
Guard Barracks for a key<b style=3D'mso-bidi-font-weight:normal'><span
style=3D'color:#993366'> (Basement)</span></b><span style=3D'color:red'> </=
span>and
<b style=3D'mso-bidi-font-weight:normal'><span style=3D'color:fuchsia'>Mist=
ress
Hint 2</span></b>. Head back into the hall and follow it to the Wine Cellar.
Pick that door and go into the second room. There is a key <b style=3D'mso-=
bidi-font-weight:
normal'><span style=3D'color:#993366'>(Hotel Service 1)</span></b><span
style=3D'color:red'> </span>on the floor behind the chest. Visit the ladies=
 in
the Kitchen for a few arrows, and head up the stairs to the Foreman&#8217;s
Office. You will find <b style=3D'mso-bidi-font-weight:normal'><span
style=3D'color:#3366FF'>Copy Kit 2</span></b> on a desk. Go to the front de=
sk
area. You will find a key <b style=3D'mso-bidi-font-weight:normal'><span
style=3D'color:#993366'>(Arbitration 1)</span></b> and<b style=3D'mso-bidi-=
font-weight:
normal'> <span style=3D'color:fuchsia'>Mistress Hint 1</span></b>. You can =
pick
the light switch there to darken the service hall area. Pick the key <b
style=3D'mso-bidi-font-weight:normal'><span style=3D'color:#993366'>(Casino=
 Service
1)</span></b><span style=3D'color:#993366'> </span>from the girl wandering =
the
hall. Check the Foreman&#8217;s bedroom off the E hall for loot and a <b
style=3D'mso-bidi-font-weight:normal'><span style=3D'color:#3366FF'>Speed P=
otion</span></b>.
Go into the small Kitchen area and check the freezer for arrows and the cou=
nter
for a <b style=3D'mso-bidi-font-weight:normal'><span style=3D'color:#3366FF=
'>Health
Potion</span> </b><span style=3D'background:yellow;mso-highlight:yellow'>(E=
xpert
only)</span>. There is a second girl wandering through the area and into the
Orchid Dining Hall. Pick her key<b style=3D'mso-bidi-font-weight:normal'> <=
span
style=3D'color:#993366'>(Casino Service 2)</span></b>. Head S to the Staff =
Locker
Room and check the lockers. Read the note. It mentions the Minister&#8217;s
Suite. I hope you got that key earlier. Go back through the hall into the
Storage Room and find Steel&#8217;s gear in the vent you opened earlier.<o:=
p></o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'><span
style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Meeting Up in the M=
iddle<o:p></o:p></span></b></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>You
have now completed the main objective of the mission. Whichever objective y=
ou
picked, you should be in the first floor Storage Room. You should have found
all the same keys, hints and gear. The remainder of the mission will be rou=
ghly
the same.<o:p></o:p></span></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'><span
style=3D'font-size:11.0pt;font-family:"Century Gothic"'><o:p>&nbsp;</o:p></=
span></b></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'><span
style=3D'font-size:11.0pt;font-family:"Century Gothic"'>What Does an Agent =
Do to
Pass the Time?<o:p></o:p></span></b></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>Your
main objective is complete, but you must stay in the Ivory Rose. So what do=
 you
do? You are now free to explore.<span style=3D'mso-spacerun:yes'>&nbsp;
</span>Climb up into the vents from the Storage Room and head N. When you g=
et
to the ladder, if you go up, you will find bathroom access vents on the sec=
ond
and third floors. Go into the second floor Public Bath. Check the lockers a=
nd get
the <b style=3D'mso-bidi-font-weight:normal'><span style=3D'color:#3366FF'>=
Health
Potion</span></b> near the bath <span style=3D'background:yellow;mso-highli=
ght:
yellow'>(Expert only)</span>. You&#8217;ll explore the rest of those floors
later. For now, we are heading to the fourth floor. Climb down one level. If
you did the camera objective skip to the black text. <span style=3D'color:r=
ed'>If
you did the elevator objective, there is one thing to do first. Climb down =
the
ladder to the bottom. Check the sub-basement area for water arrows, and then
follow the passageway until you reach a ladder. The ladder takes you above =
the
camera room. There is a saucy letter from Cyrano up there that you may want=
 to
read. Retrace your step back to the ladder you came down. Now climb up one
level.</span><span style=3D'mso-spacerun:yes'>&nbsp; </span><o:p></o:p></sp=
an></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>Follow
that vent (S-E-S-E) until you reach another ladder. Climb all the way to the
top. This is why these things are called Talls! Jump over to the platform a=
nd
enter the vent. You can listen to the negotiations between Mr. Cloud, Lord
Raputo and Lady Antonette through the first vent if you wish.<span
style=3D'mso-spacerun:yes'>&nbsp; </span>Follow the vent (E-N-E-N). There i=
s a
recessed vent on the E side. Open the vent, vine arrow the grate and carefu=
lly
lower your self into the Head Accountant&#8217;s Office. <span class=3DGram=
E>Copy
<b style=3D'mso-bidi-font-weight:normal'><span style=3D'color:#339966'>Impo=
rtant
Document 2 (Ledger)</span> </b>on his desk.</span> Look under the desk for a
lever. Grab the key <b style=3D'mso-bidi-font-weight:normal'><span
style=3D'color:#993366'>(Head Accountant)</span></b> from behind the pictur=
e.
Head back up the vine into the vents. Take your arrow. Continue through the
vent (N-E-S) until you find an upright grate on the W side. Open it and walk
out onto the beams above the Mahogany Hall. <i style=3D'mso-bidi-font-style=
:normal'><span
style=3D'background:yellow;mso-highlight:yellow'>If you are playing on
Impossible, there is no key so skip ahead to the next section.</span> </i>On
the W side of the hall, you will see four small windows in the center. Shoo=
t a
vine into the beam so that is hangs in front of one of the S windows. Climb=
 down,
open the window and carefully jump into the Executive Aid&#8217;s office. Y=
ou
will find a key<span style=3D'color:#993366'> <b style=3D'mso-bidi-font-wei=
ght:
normal'>(Light Switch)</b> </span>in that office.<span
style=3D'mso-spacerun:yes'>&nbsp; </span>Turn off the lights in that office=
. Jump
back out of the window and climb back up to the beams.<o:p></o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'><span
style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Offices are Great P=
laces
to Find Useful Information<o:p></o:p></span></b></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic";
color:red'>You will likely be interrupted by the team while exploring. If y=
ou
are, do what you need to then come back to this section. None of it is time
sensitive. </span><span style=3D'font-size:11.0pt;font-family:"Century Goth=
ic"'>Go
to the S wall by the balcony. Shoot a moss arrow down on the balcony and a =
vine
into the beam just N of the balcony. Jump over to the vine and onto the
balcony. Unlock and turn off the lights in the Mahogany Hall. Open the balc=
ony
doors and unlock and turn off the switch directly across the hall. Also use
water arrows to put out the light at the W end of the hall. It takes two ar=
rows
per light to extinguish them. If you are playing on Impossible or if you
couldn&#8217;t get through the Executive Aid&#8217;s window, then you will =
need
to put out the lights in that hallway with water arrows. Now sneak down to =
the
W end of the hall and pick the key <b style=3D'mso-bidi-font-weight:normal'=
><span
style=3D'color:#993366'>(Upper Offices 1)</span></b> from a female guard. O=
n the
opposite end of this hall is a male guard with a key <b style=3D'mso-bidi-f=
ont-weight:
normal'><span style=3D'color:#993366'>(Upper Offices 2)</span></b>, which y=
ou can
pick pocket once the lights are off. Open the Chief Bookkeepers door to the=
 S
and turn out the lights. Go through the E door to the Records Room and out =
onto
the balcony to the S to turn off the Theater lights. Head back into Records=
 and
open the door to the hallway. Head E down the hall until you see Cloud&#821=
7;s
Office. Pick the lock and find a key <b style=3D'mso-bidi-font-weight:norma=
l'><span
style=3D'color:#993366'>(Owner&#8217;s 1)</span></b>. Head out the N door a=
nd
across the hall to the Human Resources Office. There is a vine arrow and an
amusing letter about some misbehaving casino staff. There is a light switch=
 a
short way down the N hall on the S wall. Go into the Procurement Office and=
 put
out the light. Sneak into the Accounting Office and grab <b style=3D'mso-bi=
di-font-weight:
normal'><span style=3D'color:#3366FF'>Copy Kit 3</span> </b>on the desk. Cl=
imb
onto that desk and move forward until you can reach the light switch. Now y=
ou
can get the <b style=3D'mso-bidi-font-weight:normal'><span style=3D'color:f=
uchsia'>Mistress
Hint 3</span></b> off the desk near the girl.<span
style=3D'mso-spacerun:yes'>&nbsp; </span><span style=3D'background:yellow;
mso-highlight:yellow'>On Impossible, either put out <span class=3DGramE>both
lights or</span> gas arrow the man facing you. He is there on Hard, but not
Expert. Run in and sap the girl and grab <b style=3D'mso-bidi-font-weight:n=
ormal'><span
style=3D'color:fuchsia'>Mistress Hint 3</span></b>.</span> Head back throug=
h to
Cloud&#8217;s Office, stop to copy <b style=3D'mso-bidi-font-weight:normal'=
><span
style=3D'color:#339966'>Important Document 3 (Cloud&#8217;s Letter to Mistr=
ess)</span>
</b>on his desk, then go to the S hall and unlock Cloud&#8217;s Apartment.
There is loot here and <b style=3D'mso-bidi-font-weight:normal'><span
style=3D'color:fuchsia'>Mistress Hint 4</span> </b>on the desk in his bedro=
om. <span
style=3D'color:red'>If you went to the Mechanic&#8217;s Hideout while waiti=
ng for
Steel to finish his task, skip ahead to the next section.</span> Go back to=
 the
balcony and up into the Mahogany Hall vent again. Turn S and follow the vent
(E-N-E) to another Tall. You will find a <b style=3D'mso-bidi-font-weight:n=
ormal'><span
style=3D'color:#3366FF'>Slow Fall Potion </span></b><span style=3D'backgrou=
nd:yellow;
mso-highlight:yellow'>(Expert and Professional only)</span>. Go down a seri=
es
of 3 ladders to water level and head through the S vent. You will find the
Mechanics Hideout at the corner. Search it for <b style=3D'mso-bidi-font-we=
ight:
normal'><span style=3D'color:#3366FF'>Camera Schematics</span> </b>and <b
style=3D'mso-bidi-font-weight:normal'><span style=3D'color:fuchsia'>Mistres=
s Hint 5</span></b>.<span
style=3D'color:red'> </span>Head back the way you came, all the way up abov=
e the
fourth floor.<o:p></o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic";
color:#339966'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'><span
style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Something&#8217;s <=
span
class=3DGramE>Happened</span> to Rubber!!<o:p></o:p></span></b></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>At
some point during your explorations, Stone will have swapped the bonds and =
is
ready to drop off the key for Rubber to return to Cloud&#8217;s Room. When
Rubber doesn&#8217;t answer, Sheam asks you to return the key. After some
persuasion, you agree, and Stone leaves the key for you to find. Depending =
on
how close you are to the Theater, Stone will either leave it on top of the
stage curtain rod or slip it between the elevator doors on the third floor.
While near the Theater, if you want to loot the Monarch Suite later, you wi=
ll
need the <b style=3D'mso-bidi-font-weight:normal'><span style=3D'color:#336=
6FF'>Invisibility
Potion</span></b> behind a cabinet in the Theater dressing room. <span
style=3D'background:yellow;mso-highlight:yellow'>This potion does not exist=
 on
Hard or Impossible. You can get one in Old Stormcloud&#8217;s Clubhouse Off=
ice,
and go back for the Monarch key later.</span> You have to get Cloud&#8217;s=
 <span
class=3DGramE>key</span> and return it to the drawer in Cloud&#8217;s bedsi=
de
table. <b style=3D'mso-bidi-font-weight:normal'><span style=3D'color:#3366F=
F'>Steel&#8217;s
Challenge: Return the key to Cloud&#8217;s belt.</span></b><span
style=3D'color:#3366FF'> </span>It is possible to pick Cloud&#8217;s purse =
and
return his key to the ring on his belt. As this is not a requirement,
I&#8217;ll let you find a way to do it. <span style=3D'color:red'>Once you =
have
Cloud&#8217;s key, it is easier to finish the previous section before you s=
tart
doing Rubber&#8217;s chores. </span>To get the <b style=3D'mso-bidi-font-we=
ight:
normal'><span style=3D'color:#993366'>Monarch&#8217;s Suite</span></b> key,=
 you
need to go back to the Garden where the meeting is. Hide in the NE corner.
Shoot a moss arrow on the garden edge in front of you. Drink the invisibili=
ty
Potion and dash over to grab the key <b style=3D'mso-bidi-font-weight:norma=
l'><span
style=3D'color:#993366'>(Monarch&#8217;s Suite)</span></b> off Raputo&#8217=
;s
personal guard&#8217;s belt.<o:p></o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'><span
style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Are You Really a Te=
am
Player? <o:p></o:p></span></b></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>Rubber
will get back in contact with the team, but he&#8217;s in trouble. He canno=
t finish
his nightly duties. This will blow his cover as an Ivory Rose employee ruin=
ing
months of undercover work. He will ask you to finish the chores for him. Th=
is
is an optional choice. If you are having problems returning Cloud&#8217;s k=
ey,
you can say no, and, once the key is returned you are free to leave the Ivo=
ry
Rose having done what was required of you. <span style=3D'color:red'>If you=
 said,
&#8220;No&#8221;, select the &#8220;I&#8217;m leaving the Ivory Rose,&#8221;
mask and skip ahead to the last section.</span> If you are a real team play=
er,
you will agree to do Rubber&#8217;s chores for him so he will be able to re=
sume
his undercover position as Simon at the Ivory Rose. Remember, if you say ye=
s,
you must complete all five tasks. Try and leave before all the tasks are do=
ne
and see what happens!<o:p></o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'><span
style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Rubber&#8217;s Drud=
ge
Work<o:p></o:p></span></b></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>Once
you&#8217;ve accepted the chores, Rubber will leave several very useful keys
for you at the front desk. Check his mailbox as well for <b style=3D'mso-bi=
di-font-weight:
normal'><span style=3D'color:#3366FF'>Dagger KO Drops</span></b>. You will =
need
to visit the closet at the W end of the N hall on the third floor. You will
find a list of five chores.<o:p></o:p></span></p>

<ul style=3D'margin-top:0in' type=3Ddisc>
 <li class=3DMsoNormal style=3D'mso-list:l4 level1 lfo3;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Return the red=
 suit
     to room 304.<o:p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l4 level1 lfo3;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Bring <span
     class=3DGramE>a fresh</span> bar of Ivory Rose soap to room 209.<o:p><=
/o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l4 level1 lfo3;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Drop off a loc=
king
     scroll case on the table outside the Monarch Suite.<o:p></o:p></span><=
/li>
 <li class=3DMsoNormal style=3D'mso-list:l4 level1 lfo3;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Carry the <span
     class=3DGramE>drunk</span> guard from the Pearl Gambling Hall bar to t=
he
     Foreman&#8217;s office.<o:p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l4 level1 lfo3;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Lock the balco=
ny
     doors of Old Stormcloud&#8217;s Clubhouse.<o:p></o:p></span></li>
</ul>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>If
you have the light switch key, turn off every switch you can find, and
Rubber&#8217;s chores will be relatively easy. <span style=3D'background:ye=
llow;
mso-highlight:yellow'>If you are playing Impossible, you will need to figure
out what lights need to be shorted out and sneak around the guards to compl=
ete
the chores. Good Luck!</span> Grab a fresh <b style=3D'mso-bidi-font-weight=
:normal'><span
style=3D'color:#FF9900'>Bar of Soap</span></b> from the box on the closet f=
loor.
The <b style=3D'mso-bidi-font-weight:normal'><span style=3D'color:#FF9900'>=
Red Suit</span></b>
is on the rack near the closet. Grab the suit and bring it down the hall and
hang it on the door of 304. Take a detour through the Pine Lounge. You will
find some things behind the bar including a <b style=3D'mso-bidi-font-weigh=
t:
normal'><span style=3D'color:#3366FF'>Health Potion</span></b>, loot, a not=
e and
a key <b style=3D'mso-bidi-font-weight:normal'><span style=3D'color:#993366=
'>(Duke&#8217;s
Suite 1)</span></b>.<span style=3D'color:#993366'> </span>Next head down to=
 the
second floor and put the soap on the table in Room 209. While you are here,
check room 208 for loot and <b style=3D'mso-bidi-font-weight:normal'><span
style=3D'color:fuchsia'>Mistress Hint 6</span></b>. Make sure you turn on t=
he
light. After that you need to get a <b style=3D'mso-bidi-font-weight:normal=
'><span
style=3D'color:#FF9900'>Scroll Case</span></b> from one of these locations:=
 <o:p></o:p></span></p>

<ul style=3D'margin-top:0in' type=3Ddisc>
 <li class=3DMsoNormal style=3D'mso-list:l1 level1 lfo4;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Second floor o=
ffice<o:p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l1 level1 lfo4;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Procurement<o:=
p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l1 level1 lfo4;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Records<o:p></=
o:p></span></li>
</ul>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>You
will pass right by the second floor office, so just grab that <b
style=3D'mso-bidi-font-weight:normal'><span style=3D'color:#FF9900'>Scroll =
Case</span></b>.
You should have that key, but the door can be picked. On your way to the Fr=
ont
Desk, stop in the Coral Dining Hall and ring the gong signaling the Cashier=
 to
go off duty. Get what Rubber left for you: a bottle of <b style=3D'mso-bidi=
-font-weight:
normal'><span style=3D'color:#3366FF'>Dagger KO Drops</span></b> and severa=
l keys
<b style=3D'mso-bidi-font-weight:normal'><span style=3D'color:#993366'>(Hot=
el
Service 2, Ambassador&#8217;s Suite, Minister&#8217;s <st1:address w:st=3D"=
on"><st1:Street
 w:st=3D"on">Suite</st1:Street> 2</st1:address>, Duke&#8217;s <st1:address =
w:st=3D"on"><st1:Street
 w:st=3D"on">Suite</st1:Street> 2</st1:address>, Owner&#8217;s 2)</span></b=
>. Now
you can open the cashier&#8217;s cage and grab<b style=3D'mso-bidi-font-wei=
ght:
normal'> <span style=3D'color:#3366FF'>Copy Kit 4</span></b>. The next chor=
e is
the locking scroll case. Before you leave it on the table, go to the
Men&#8217;s bath at the W end of the N hall. Open the door and shoot a moss
arrow in the doorway. Shoot a second one on the tile floor of the short N-S
hallway. Now you can place the scroll case on the table by the Monarch Suit=
e.
Sgt. Dendrington, Raputo&#8217;s guard that walks the hall in front of the
Monarch Suite will take the case. You need to follow him. First he will go =
up
to the Garden where the big meeting is taking place. You should still have a
vine arrow to go to the balcony over the Mahogany hall. You should be able =
to
jump on it and climb back to the fourth floor. Head down the dark hallway to
the Arbitration Room. Dendrington will come to the Garden and stand there f=
or a
while. This is a perfect chance to pick Cloud&#8217;s purse and return his =
key
to his belt. Raputo suspects something, so he pens a letter and gives it to
Dendrington to deliver. You need to follow him again. Watch from Cloud&#821=
7;s
office until you see him pass. You can either follow him down the stairs or=
 go
back to the third floor from the balcony. He will come down to the third fl=
oor
and &#8211; remember the moss arrows &#8211; head to the restroom. Follow h=
im
down the hall. Once he goes into the stall, you can dash into the bathroom,
unlock the case, copy the <b style=3D'mso-bidi-font-weight:normal'><span
style=3D'color:#339966'>Important Document 4 (Raputo&#8217;s Letter)</span>=
</b>
and hide in the Duke&#8217;s Suite until Dendrington finishes his business.
Continue to follow Dendrington. He will wander around and eventually head to
the Pearl Hall Bar. As written in his note on the bar, all four of
Raputo&#8217;s guards in the Hall will leave with him to deliver Raputo&#82=
17;s
letter.<o:p></o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>Now
you will be able to get the <b style=3D'mso-bidi-font-weight:normal'><span
style=3D'color:#FF9900'>Drunk Guard</span></b>, who will have passed out be=
hind
the bar by this time, and carry him to the Foreman&#8217;s Office.<span
style=3D'mso-spacerun:yes'>&nbsp; </span><o:p></o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic";
color:red'>If you want to get another Important Document and a lot of loot,=
 you
can skip locking the balcony doors for now and go to the next section which
will tell you how to get to the doors from inside. Otherwise, continue in t=
his
section. <o:p></o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>You
should head outside of the Ivory Rose to complete the last chore. Shoot a v=
ine
arrow into the carved balcony railing above the entrance. Climb up and go o=
pen
the double doors. There is a small dark spot you can stand in to watch the
guards. You will need to pick pocket the key and lock the <b style=3D'mso-b=
idi-font-weight:
normal'><span style=3D'color:#FF9900'>Balcony Doors</span></b> with it.
Congratulations! You have finished all of Rubber&#8217;s chores. You may now
leave the Ivory Rose. <span style=3D'color:red'>Select the &#8220;I&#8217;m
leaving the Ivory Rose.&#8221; mask. Skip ahead to the last section.</span>=
<o:p></o:p></span></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'><span
style=3D'font-size:11.0pt;font-family:"Century Gothic"'><o:p>&nbsp;</o:p></=
span></b></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'><span
style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Who&#8217;s Behind =
Door
Number<span class=3DGramE>&#8230;</span><o:p></o:p></span></b></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>Cloud
left a letter to his Mistress on his desk which is information Master Night=
fall
can use. Unfortunately, it doesn&#8217;t help us find the Mistress. It does
prove her existence though, so it is <b style=3D'mso-bidi-font-weight:norma=
l'><span
style=3D'color:#339966'>Important Document 3 </span></b>for Master Nightfal=
l. You
have gathered all six <b style=3D'mso-bidi-font-weight:normal'><span
style=3D'color:fuchsia'>Mistress Hints</span></b> from various places. Now,=
 you
should be able to figure out which room she is in.<o:p></o:p></span></p>

<ol style=3D'margin-top:0in' start=3D1 type=3D1>
 <li class=3DMsoNormal style=3D'mso-list:l2 level1 lfo5;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Rooms with wom=
en;
     204, 205, 209, 302, 303<o:p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l2 level1 lfo5;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Smaller room v=
isible
     from back stairs; a room off one of the N halls, 201-207 or 301-305<o:=
p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l2 level1 lfo5;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Blond hair, bl=
ue
     eyes, room visible from Mahogany Hall; possible 203, 204, 205<o:p></o:=
p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l2 level1 lfo5;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Sketch and nam=
e,
     Patty;<span style=3D'mso-spacerun:yes'>&nbsp; </span>eliminates 209, 3=
02,
     303 &#8211; possible 204, 205<o:p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l2 level1 lfo5;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Loud ticking i=
n the
     room; possible 205, 209<o:p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l2 level1 lfo5;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Painting of Pa=
tty; person
     in sketch with blond hair, blue eyes; with <b style=3D'mso-bidi-font-w=
eight:
     normal'><span style=3D'color:fuchsia'>3</span></b>, possible 203, 204,=
 205<o:p></o:p></span></li>
</ol>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'><span
style=3D'font-size:11.0pt;font-family:"Century Gothic"'><o:p>&nbsp;</o:p></=
span></b></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'><span
style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Taking Raputo&#8217=
;s
Cold Hard Gold<o:p></o:p></span></b></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>You
have the key to the Monarch Suite. Go to the Theater. Enter the Monarch Sui=
te
through the E door. There is a floor lamp in the middle of the open area. S=
hort
it out with water arrows. It is now dark enough that you can sneak over to =
the
bar and turn off the light switch. Grab everything you can find. Don&#8217;t
forget the bath and the closet. Open the window near the closet, climb out =
and
grab <b style=3D'mso-bidi-font-weight:normal'><span style=3D'color:#3366FF'=
>Copy
Kit 5</span></b>. Now jump back inside and go downstairs to the Pearl Gambl=
ing
Hall Bar.<b style=3D'mso-bidi-font-weight:normal'><o:p></o:p></b></span></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'><span
style=3D'font-size:11.0pt;font-family:"Century Gothic"'><o:p>&nbsp;</o:p></=
span></b></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'><span
style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Tweaking Cyrano&#82=
17;s
Nose<o:p></o:p></span></b></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>Go
to the <st1:place w:st=3D"on"><st1:City w:st=3D"on">Pearl</st1:City></st1:p=
lace>
Gambling Hall Bar.<span style=3D'mso-spacerun:yes'>&nbsp; </span>Open the v=
ent in
the floor. Follow it S-E-S until you get to a Tall that is in disrepair. Cl=
imb
the ladder on the N wall to the very top. Slide to the W as far as you can,
then run and jump onto the platform. Head N through the vent until you <span
class=3DGramE>see</span> a fancy grate to the W. Open the vent and carefull=
y drop
down into Cyrano&#8217;s Office. Grab the key<span style=3D'color:#993366'>=
 <b
style=3D'mso-bidi-font-weight:normal'>(Guard Captain)</b> </span>and look f=
or a
book switch. Also, note the number 2814 written on a scrap of paper. Ah, co=
uld
it be the combination to the safe in the cashier&#8217;s cage? <span
class=3DGramE>Maybe.</span> Go try it! Look around to see what else you can=
 find
in Cyrano&#8217;s office, then head through the secret passage way.<span
style=3D'mso-spacerun:yes'>&nbsp; </span>Follow the vent and climb the ladd=
er.
Follow the long vent to the outside roof. Climb through the window to the N.
You will find a key <b style=3D'mso-bidi-font-weight:normal'><span
style=3D'color:#993366'>(Lounge Office)</span></b>, an <b style=3D'mso-bidi=
-font-weight:
normal'><span style=3D'color:#3366FF'>Invisibility Potion</span></b>, and <b
style=3D'mso-bidi-font-weight:normal'><span style=3D'color:#339966'>Importa=
nt
Document 5 (Cyrano&#8217;s Letter)</span></b>.<span
style=3D'mso-spacerun:yes'>&nbsp; </span>Open the door and check out Old
Stormcloud&#8217;s Clubhouse. There are two guards patrolling. Both have ke=
ys<span
style=3D'color:#993366'> <b style=3D'mso-bidi-font-weight:normal'>(Clubhous=
e)</b> </span>which
will lock the balcony door completing the last of Rubber&#8217;s chores. You
can leave by the balcony and lock the door behind you. You are done. Select=
 the
&#8220;I&#8217;m leaving the Ivory Rose.&#8221; mask.<o:p></o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'><span
style=3D'font-size:11.0pt;font-family:"Century Gothic"'>It Took You Long En=
ough!<o:p></o:p></span></b></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>You
did it, and nobody messed up too badly! The mission is a success. But just =
how
good an agent are you? You will get different responses depending on how we=
ll
you do. To receive top honors and get your MC name, you have to be really,
really good. Did you&#8230;<o:p></o:p></span></p>

<ol style=3D'margin-top:0in' start=3D1 type=3D1>
 <li class=3DMsoNormal style=3D'mso-list:l0 level1 lfo6;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Finish the ini=
tial
     objective before Steel?<o:p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l0 level1 lfo6;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Either return
     Cloud&#8217;s key before Steel got Rubber out of the Ivory Rose <span
     style=3D'color:red'>OR</span> at any time return the key to Cloud&#821=
7;s
     belt?<o:p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l0 level1 lfo6;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Accept
     Rubber&#8217;s Chores?<o:p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l0 level1 lfo6;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Mark the corre=
ct
     Mistress door?<o:p></o:p></span></li>
 <li class=3DMsoNormal style=3D'mso-list:l0 level1 lfo6;tab-stops:list .5in=
'><span
     style=3D'font-size:11.0pt;font-family:"Century Gothic"'>Copy three Imp=
ortant
     Documents, including Raputo&#8217;s letter?<o:p></o:p></span></li>
</ol>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'>If
you did, then Congratulations, you are now Agent Glass. If you didn&#8217;t
quite make it, then try harder next time!! <o:p></o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Copperpla=
te Gothic Bold";
color:teal'>Thanks for playing CoSaS 2: Mission X!! </span><span
style=3D'font-size:10.0pt'><!--[if gte vml 1]><v:shape id=3D"_x0000_i1026" =
type=3D"#_x0000_t75"
 style=3D'width:37.5pt;height:33pt'>
 <v:imagedata src=3D"MXWalkthrough_files/image001.png" o:title=3D"reddkatt"=
/>
</v:shape><![endif]--><![if !vml]><img width=3D50 height=3D44
src=3D"MXWalkthrough_files/image003.jpg" v:shapes=3D"_x0000_i1026"><![endif=
]></span><span
style=3D'font-size:11.0pt;font-family:"Copperplate Gothic Bold";color:teal'=
><o:p></o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic"'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'><span
style=3D'font-size:11.0pt;font-family:"Century Gothic"'><o:p>&nbsp;</o:p></=
span></b></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Century G=
othic";
color:blue'><o:p>&nbsp;</o:p></span></p>

</div>

</body>

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